From Subtle Warmth to Extreme Mayhem: Sound Design with iZotope Trash 2iZotope Trash 2 is a flexible, creative distortion and multi-effect plugin that can do everything from adding a hint of analog warmth to completely annihilating a sound into glorious sonic chaos. Whether you’re refining a vocal, fattening an electric guitar, or designing otherworldly textures for film and games, Trash 2 gives you precise control and wildly musical results. This article walks through the plugin’s architecture, core modules, workflow strategies, and practical recipes that cover subtle coloration to extreme mayhem — with audio design tips you can use immediately.
Why Trash 2?
Trash 2 stands out because it is more than “another distortion” — it’s a complete modular environment for shaping harmonic content, dynamics, and spectral character. Key strengths:
- Versatile distortion algorithms: everything from gentle tube saturation to wavefolding, bit reduction, and complex, multiband distortions.
- Multiband processing: split the signal into up to four bands and apply different distortion types and settings to each band independently.
- Flexible filter and dynamics sections: precise control over tone and transient behavior.
- Convolution reverb and impulse responses: unique spatial and spectral shaping options.
- Presets and interactive visual feedback: fast experimentation and learning by tweaking.
Understanding Trash 2’s signal flow
Trash 2’s typical signal chain (simplified) is:
- Input section (gain, pre-filtering)
- Distort module (per-band or global)
- Filter section (post-distortion shaping)
- Dynamics/Compression/Limiter
- Convolver (impulse response)
- Output section (post-filter EQ, mains)
The multiband splitter sits early in the chain, letting you route different frequency ranges to different distortion algorithms and processing chains. Visual meters and wave shapes update in real time, providing useful feedback for aggressive or subtle processing.
Core modules and how to use them
Distortion module
- Algorithms: Tube, Tape, Rectify, Crusher, Wavefold, Diode, and many hybrids.
- Drive and Tone controls govern harmonic content and perceived brightness.
- Use subtle Tube/Tape or low Drive Tube for warmth. Use Wavefold/Crusher plus higher Drive for extreme texture.
Tip: Start with low Drive and increase until you hear desired harmonics, then tame harshness with filters.
Multiband section
- Split frequencies (up to 4 bands).
- Apply separate distortion algorithms per band.
- Useful for keeping low-end tight while mangling mids/highs.
Example: Low band = light Tape, Mid band = aggressive Wavefold, High band = Bit Crusher + LP filter.
Filter & EQ
- Multiple styles: lowpass, highpass, bandpass, formant-like filters.
- Use them to remove harsh high-frequency noise after distortion or to sculpt the character of the distortion.
Tip: Automate filter cutoff to make distortion “breathe” with the track.
Dynamics
- Envelope follower and compression let distortion respond to signal level.
- Use dynamics to keep transients from becoming uncontrollable or to emphasize them for impact.
Example: Fast attack compression before heavy distortion preserves transients; slow attack can let peaks squash and create punch.
Convolver
- Load impulse responses for space, spectral shaping, or extreme spectral morphing.
- Mix dry/wet to taste. Convolution can make even simple distortions feel cinematic.
Idea: Use metallic or vocal-formant IRs on drums to get unusual resonance.
Workflow strategies
1) Subtle warmth (sweetening)
- Goal: add cohesion, harmonics, mild saturation.
- Preset: Tube/Tape, low Drive, low Mix.
- Multiband: Off or single band covering whole spectrum.
- Filters: Gentle LP/HP to remove inaudible sub and tame air.
- Dynamics: Minimal compression; perhaps soft clipping on peaks.
- Use: Vocals, acoustic guitars, synth pads.
Quick steps:
- Set input gain so meters are active but not peaking.
- Choose Tube or Tape algorithm, set Drive to taste (0–20%).
- Add a tiny LP filter if you notice harshness.
- Set output level to match bypassed level.
2) Thickening / fattening
- Goal: increase perceived weight and presence without breaking the mix.
- Approach: use multiband. Mild distortion on lows, moderate on mids, light on highs.
- Add a subtle parallel blend: duplicate track, heavy Trash on duplicate, blend back.
Example: Guitar double — clean track + Trash-processed track with phase unchanged, low mix.
3) Aggressive coloration (rock/electronic)
- Goal: obvious grit and character.
- Distortion: Wavefold + Diode in mids. Crusher in highs.
- Dynamics: drive into compression to glue harmonic content.
- Convolver: small room IR for presence, or bizarre metallic IR for tone.
Workflow:
- Split bands: low (below 120 Hz), mid (120–3kHz), high (3kHz+).
- Apply heavy mid distortion, drive down highs with LP filter after crushing.
- Automate drive or filter for movement.
4) Extreme mayhem (sound design, industrial, cinematic)
- Goal: transform into something new and potentially inharmonious.
- Combine ring modulation, extreme bit reduction, heavy wavefolding, and convolution with weird IRs.
- Use aggressive multiband routing: mute or heavily alter low band, wreck the mid band, ripple the highs.
- Tempo-synced modulation: use modulation sources to create rhythmic gating/warp.
Recipes:
- Metallic metallicizing: apply bit crusher to highs, convolve with metallic IR, then modulate filter cutoff with an LFO.
- Exploding impact: short transient layer (clean), heavy Trash on separate bus with extreme Drive and convolution reverb with long decay, then transient shaper to emphasize attack.
Practical examples / presets to try
- Vocal sheen: Tube, Drive 8–12%, Mix 20–30%, HP @ 80 Hz, LP @ 12 kHz, gentle compressor.
- Punchy kick: Multiband — low band light Tape, mid band off, high band mild Crusher; add transient emphasis after distortion.
- Industrial snare: Mid band Wavefold + Crusher, convolver with large metallic IR, saturate then gate for rhythmic cuts.
- Cinematic riser: automate Drive up over several bars, add LFO to filter cutoff and convolver mix for evolving texture.
- Alien voice: Formant filter, heavy Diode distortion, pitch-shifted IR in convolver.
Tips for mix-friendly distortion
- Always compare with bypassed signal to preserve balance.
- Use multiband to protect low-end clarity.
- Use parallel processing when you want presence without losing the original feel.
- High-frequency harshness often comes from maxima in waveshaping — tame with a post-distortion LP or dynamic EQ.
- Watch levels: distortion often increases RMS, so compensate with makeup gain or limiting.
When to use Trash 2 vs other tools
- Use Trash 2 when you need a single plugin that can both subtly sweeten and radically destroy sound; its multiband and convolution options make it uniquely flexible.
- For ultra-transparent tube or tape emulations, dedicated tape/tube plugins may sound more authentic; for precise transient control consider combining Trash 2 with a dedicated compressor/transient shaper.
Comparison (quick):
Strengths | Best for |
---|---|
Multiband distortion + convolution | Creative sound design, hybrid distortion tones |
Wide algorithm variety | Versatility across genres |
Visual feedback and presets | Fast experimentation |
Final workflow checklist
- Set input gain conservatively.
- Choose multiband splits thoughtfully (preserve lows).
- Pick distortion algorithms per band with intent.
- Shape harshness with filters and dynamic EQ.
- Use convolver creatively but mix subtly unless you want extreme color.
- Check in context of mix and use parallel routing where needed.
Trash 2 rewards experimentation. Start with the small, musical moves — a little tube warmth or midrange bite — then push limits on auxiliary tracks or buses for dramatic sound design. The same controls that give you delicate warmth can be twisted into extreme mayhem; the trick is choosing when to preserve musicality and when to embrace chaos.
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